Dragon Age: The Veilguard Review In Progress - Return To Form
Each new entry in the Dragon Age series is always transformative, so it's not uncommon for a fan to really love one of the entries but feel lukewarm about another. 2009's Origins played like a spiritual successor to 1998's Baldur's Gate, while its 2011 sequel took the series in a more third-person-action-game direction, and then 2014's Inquisition opted for gameplay that felt like a single-player MMO. If anything, the one constant to a Dragon Age game is that you can expect that each new game will be different from the last. During my first playthrough, Dragon Age: The Veilguard looked like it was not going to surpass my enjoyment of past games, existing as no more than a safe return to form for developer BioWare instead of a bold step forward for the franchise. But after dozens of hours with the game, I decided to try something different and now The Veilguard is inching its way into my good graces, something I didn't think was going to happen for my Inquisition-loving heart.
The Veilguard leans into real-time action-based combat to push the Dragon Age formula into feeling more akin to something like Mass Effect: Andromeda or Anthem, while utilizing a system of setups and detonations to pull off explosive combos. However, whereas Andromeda or Anthem have the benefit of being shooters--often leaving a comfortable distance between friend and foe to encourage strategic combinations of weapon attacks and powers--The Veilguard shortens that distance and leans into melee-focused combat by having its enemies swarm you and your party, pulling you and your allies into the thick of magical explosions and swinging swords.
Early on, this is easy enough to parse, but as the story goes on, the enemies get both more numerous and hardy. Your own attacks become grander and more explosive in response, leading to the screen filling with visual clutter. As a result, it can be frustratingly tricky to see the indicator for parries, and oftentimes dulls the combat to a repetitive slog of flinging magical explosions, a step down from the far more satisfyingly strategic combat of past BioWare games and other modern-day RPGs. I opted to play as a mage, my traditional go-to for Dragon Age, and was consistently bummed by how mindless and spammy the combat felt, forcing me to rely on the pause-and-play mechanic just to get by.
Continue Reading at GameSpot-
Dragon Age: The Veilguard Directors Thrilled To Return To Series' Roots
Tech - GameSpot - 3 days ago -
Dragon Age: The Veilguard - Companion Hero Of The Veilguard Guide
Tech - GameSpot - October 31 -
The Good and The Bad of Dragon Age: The Veilguard
Tech - GameSpot - October 28 -
Dragon Age: The Veilguard - Guides Hub
Tech - GameSpot - October 31 -
Dragon Age: The Veilguard - Taash Romance Guide
Tech - GameSpot - October 31 -
Dragon Age: The Veilguard - Emmrich Romance Guide
Tech - GameSpot - October 31 -
Dragon Age: The Veilguard - Davrin Romance Guide
Tech - GameSpot - October 31 -
Dragon Age: The Veilguard - Harding Romance Guide
Tech - GameSpot - October 31 -
Dragon Age: The Veilguard - Bellara Romance Guide
Tech - GameSpot - October 31
More from GameSpot
-
It's-A Me, Mario Talking Action Figure Is 64% Off For Black Friday At Amazon
Tech - GameSpot - 1 hour ago -
Lego Insiders Weekend Deals - NES, R2-D2, The 6,785-Piece AT-AT, And More
Tech - GameSpot - 2 hours ago -
Sony's PC Gaming Earbuds Get Biggest Discount Yet For Black Friday
Tech - GameSpot - 10 hours ago -
Save $40 On EA Sports College Football 25, Madden 25, And More Sports Sims
Tech - GameSpot - 12 hours ago -
Activision Addresses Call Of Duty: Black Ops 6's Ranked Play Cheaters
Tech - GameSpot - 13 hours ago