My Love For Incredibly Sad Games Has Me Very Excited For Herdling
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I don't know why, but I tend to gravitate toward sad stories in virtually all forms of media. My favorite shows are The Leftovers and Six Feet Under. My favorite book is Station Eleven. Some of my favorite songs are especially dour, like Circa Survive's Spirit of the Stairwell. My favorite games often exhibit this preference, too, with games like Rime, Spiritfarer, and Before Your Eyes representing some of my all-time favorites. It's been this way for me for as long as I can remember. I can't explain it, but I can certainly recognize it. For this reason, I'm very excited for Herdling.
The Swiss studio at Okomotive previously made indie darlings Far: Lone Sails and its sequel, Far: Changing Tides tell a connected story about characters navigating a mysterious world on a makeshift boat. This next game from the team shares some traits; Herdling seems like it'll also be presented without any spoken words, and some of the autumnal, earthy colors of Far carry over to Herdling, too. It also drops you into a world with little context, asking you to piece it together as the story unfolds. But the Far games, as best I understood them anyway, were merely dreary. Herdling seems like it will be heartbreaking, and I'm ready to hurt.
Herdling's central mechanic sees you guiding a group of mammoth-like animals to what is presumably their natural habitat. How they've become displaced and separated in lands that sometimes resemble something more like cities than the wilderness they seem to seek is a big burning question early on, but like thatgamecompany's Journey, it seems this answer will be slowly revealed over the course of the game, and probably not fully understood until its final moments.
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