I've been trying to distill my thoughts and feelings about playing Marathon into something easily communicable and I keep coming back to Season 6, Episode 13 of The Simpsons. In the episode, titled "And Maggie Makes Three," Homer learns that he's become a father for the third time and, in response, reacts with a despondent thumbs up that simultaneously acknowledges that something good has happened but that it also creates the potential for stress, hardship, and maybe even disappointment. I hate to reduce playing an alpha version of the next game from the team behind Halo and Destiny to a reaction meme deployed by millennials in group chats, but the accuracy of what homersadthumbsup.jpg conveys is undeniable.
After around eight hours of gameplay where I faced off against developers, content creators, and members of the press, I left Bungie's Bellevue studio keen to play more of its high-stakes PvPvE multiplayer game. And at the same time, I couldn't deny that I had serious concerns about the experience that its compulsive gameplay loop is couched within. Putting it plainly, I'm worried Marathon could launch as a solid multiplayer shooter that is brimming with potential but thin on content. And in the dog-eat-dog world of multiplayer games, that could be a major issue.
Even in its alpha stage, what made playing Marathon so compelling was immediately evident. It took just one match of running, gunning, looting, and extracting to identify that the core of the experience leverages Bungie's pedigree as a best-in-class first-person-shooter developer. As longtime Halo or Destiny players can attest to, there's a satisfying texture in the moment-to-moment gameplay that makes Bungie's games hard to put down. The satisfying thump of a melee kill or the glee that comes from sticking an enemy with a plasma grenade has carried Halo through multiple generations. And deep loot-based progression layered on top of that gives Destiny a gravitational pull that's hard to escape. Marathon has all that, but within the framework of an extraction shooter. For those not familiar, this is a relatively new flavor of multiplayer shooter that takes the thrills of PvP and marries it with the tension of battle royale to create a game about dropping in, grabbing resources, and then making it to an extraction point to get out with your goodies in a single life.