Explainer: Semi-automated offsides start in Premier League this weekend

Explainer: Semi-automated offsides start in Premier League this weekend

After trials, delays, praise and some criticism, semi-automated offside technology (SAOT) will be introduced in the Premier League this weekend.

With several high-profile lengthy video assistant referee (VAR) decisions in recent weeks, it is hoped the technology will start to reduce the delays and some debates.

Clubs voted in the technology last April, but its rollout has been pushed back from the autumn for more trials.

It is designed to make the judgement of tight offside calls easier for officials by making key parts of the review process automatic.

The Premier League says the artificial intelligence system "enhances the speed, efficiency and consistency of offside decision-making".

It is not used for other VAR involvements such as penalties, goal reviews for handballs or other fouls, red cards or mistaken identity.

The first Premier League game with the technology will be Manchester City's home match with Crystal Palace on Saturday (12:30 BST).

So how does it work?

We have already seen SAOT in this season's Champions League and in the FA Cup from the fifth round onwards.

When a tight offside decision goes to a VAR review, SAOT steps in.

Previously, officials in the VAR room needed to decide on three key things - when the ball was kicked, where and at what angle the defender's body was when the ball was kicked and where and what angle the attacker's body was at the moment of contact.

Viewers at home have seen this manual process played out with lines drawn with crosshairs on freeze-frame replays shown on their TV screens.

All three of those decisions will now be automatically taken by the technology to remove some elements of human subjectivity, such as which frame to freeze as the ball is kicked.

Bespoke cameras have been installed beneath the roof at all 20 Premier League stadiums to monitor a variety of key elements.

About 30 cameras - working at 100 frames per second - will track the exact movement of the ball as well as 10,000 data points on the bodies of all 22 players.

It means it can be automatically determined whether an attacking player's body was beyond the last defender at the exact time the ball was played.

VAR officials check the system has correctly determined the three key points it measures before confirming the decision. The on-field officials then inform the players.

A 3D animation of the decision produced by the artificial intelligence will then be played on television for viewers at home and on big screens in the stadium.

As yet, the officials will not speak to the crowd, as has been seen in the Carabao Cup.

Will it end the lengthy delays?

In short, a little.

But it's important to remember we are only talking about offside decisions here - which are largely factual - and not subjective refereeing calls on goals, penalties and red cards, which will still go to VAR.

SAOT will increase the speed of the virtual offside line placements and it will help in crowded penalty areas.

The delay in disallowing Moises Caicedo's goal in Chelsea's 1-0 win over Tottenham was about four minutes, and there is confidence SAOT would have cut that wait by about two minutes.

But it would not have reduced the time - more than three minutes - that it took to disallow Pape Sarr's goal in the same game which led to Spurs boss Ange Postecoglou claiming that VAR was "killing the ...

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